Versatility
Marvel Rivals to Any
BO5 supports direct Marvel Rivals to CS2 translation and jumps effortlessly into Valorant or Overwatch 2 from the same portal.
Marvel Rivals Sens Converter
Use this Marvel Rivals sensitivity converter to calculate matching mouse settings for CS2, Valorant, Overwatch 2, and other supported games. Keep the same physical turn distance and carry your aim across shooters.

Game Profile
Marvel Rivals
Team shooter
Live Conversion
Seamlessly translate your muscle memory. Calibrate your sensitivity from your source game to ensure a mathematically precise transfer.
Use your main Marvel Rivals look sensitivity.
Valorant Required Sens
Update your Valorant settings to this sensitivity. Your hipfire turn speed will now match exactly with Marvel Rivals.
Source (Marvel Rivals) cm/360°
52.25
Physical 360° dist.
Target (Valorant) cm/360°
52.25
Math match.
Trending
Conversion Path
Preload the Marvel Rivals to CS2 settings into the exact converter module.
Conversion Path
Preload the Marvel Rivals to Valorant settings into the exact converter module.
Conversion Path
Preload the Marvel Rivals to Overwatch 2 settings into the exact converter module.
Conversion Path
Preload the Marvel Rivals to Apex settings into the exact converter module.
Workflow
01.
Load Marvel Rivals Sens
Use exact input from Marvel Rivals. Use your main Marvel Rivals look sensitivity.
02.
Define Target & DPI
Select target engine and adjust DPI if modifying your physical mouse profile.
03.
Deploy Settings
Instantly translate logic into your console/config for matched geometry.
Versatility
BO5 supports direct Marvel Rivals to CS2 translation and jumps effortlessly into Valorant or Overwatch 2 from the same portal.
Science
Our matrix preserves your exact physical distance per full turn, negating arbitrary game-engine scalar numbers for true hardware representation.
Network
Analyze your baseline with the Marvel Rivals eDPI calculator before translating it over.
Marvel Rivals eDPI ToolData Index
Enter your Marvel Rivals sensitivity and DPI in the converter above, then set CS2 as the target game. BO5 matches your cm/360 so the converted CS2 value preserves your physical turn distance as closely as possible.
The converter matches your hipfire turn distance. It uses the Marvel Rivals sensitivity model, your DPI, and the target game's sensitivity model to keep the physical mouse distance for a full turn aligned.
Yes. If your target DPI is different from your source DPI, BO5 adjusts the output so the turn distance still matches. If both games use the same DPI, only the game sensitivity value changes.
A good starting point is the converted value from this calculator, then a small in-game adjustment if the field of view or zoom handling feels different. The goal is not to copy the same number, but to keep the same mouse movement distance.