Negev | dev_texture float and wear
The Negev | dev_texture's float runs from 0.00 to 0.65, which covers Factory New, Minimal Wear, Field-Tested, Well-Worn and Battle-Scarred.
| Exterior | Float band | Exists for this skin | Its floats in band |
|---|---|---|---|
| Factory New | 0.00 – 0.07 | Yes | 0.00 – 0.07 |
| Minimal Wear | 0.07 – 0.15 | Yes | 0.07 – 0.15 |
| Field-Tested | 0.15 – 0.38 | Yes | 0.15 – 0.38 |
| Well-Worn | 0.38 – 0.45 | Yes | 0.38 – 0.45 |
| Battle-Scarred | 0.45 – 1.00 | Yes | 0.45 – 0.65 |
How to get the Negev | dev_texture: case, odds and trade-ups
The Negev | dev_texture drops from the Snakebite Case with a 3.196% chance per opening, since it shares the case's 15.98% Restricted odds with 4 other skins.
Per case opened
3.196%
About 1 in 31
StatTrak™ per case
0.3196%
About 1 in 313
Trade-up outcome
20%
1 in 5 from a Mil-Spec trade-up
| Case | Weekly drop pool | Chance per opening | Case price |
|---|---|---|---|
| Snakebite Case | No longer drops | 3.196% · 1 in 31 | — |
Tier odds are Valve's published rates; odds per skin assume every skin in a tier is equally likely, which Valve hasn't confirmed.
Trade-up contract
10 × Mil-Spec from The Snakebite Collection1 of 5 Restrictedat 20% each
Output float = average input × (0.65 − 0.00) + 0.00
About the Negev | dev_texture
The Negev | dev_texture was added in May 2021, in The Snakebite Collection. In CS2 it still uses the legacy weapon model.
“The Negev is a beast that can keep the enemy at bay with its pin-point supressive fire, provided you have the luxury of time to gain control over it. It has been custom painted with an orange base and grey developer textures.”
“hammer.exe time”


